New York Times reports on the evolution of brand
The Brand Underground - New York Times
Here is a great article written on branding and the commodification of art for the gaming generation. This phenomenon can be seen as a facet of the experience economy. See link for elucidation on that topic. The basic idea is lifestyle as commodity and the disctinct ethos of the game generation towards art and commerce vis-a-vis their predecessors. See link for elucidation on general ethos of gaming generation.
Moving homes today...more soon.
Moving homes today...more soon.
Excerpts:
There’s a new alternative, one that’s neatly summed up in a question that A-Ron has been asking himself lately: “How do I turn my lifestyle into a business?”
A-Ron’s preferred form of expression, however, is none of those things. When he talks about his chosen medium, which he calls aNYthing, it sounds as if he’s talking about an artists’ collective, indie film production company, a zine or a punk band. But in fact, aNYthing is a brand. A-Ron puts his brand on T-shirts and hats and other items, which he sells in his own store, among other places. He sees it as fundamentally of a piece with the projects and creations of his anti-mainstream heroes.
But branding is more complicated than that. It is really a process of attaching an idea to a product. Decades ago that idea might have been strictly utilitarian: trustworthy, effective, a bargain. Over time, the ideas attached to products have become more elaborate, ambitious and even emotional. This is why, for example, current branding campaigns for beer or fast food often seem to be making some sort of statement about the nature of contemporary manhood. If a product is successfully tied to an idea, branding persuades people — consciously or not — to consume the idea by consuming the product. Even companies likeApple andNike , while celebrated for the tangible attributes of their products, work hard to associate themselves with abstract notions of nonconformity or achievement. A potent brand becomes a form of identity in shorthand.
Which is why the supposed counterculture nature of his brand might arouse some suspicion. Manufactured commodities are an artistic medium? Branding is a form of personal expression? Indie businesses are a means of dropping out? Turning your lifestyle into a business is rebellious?
And yet thousands and thousands of young people who are turned off by the world of shopping malls and Wal-Marts and who can’t bear the thought of a 9-to-5 job are pursuing a path similar to A-Ron’s. Some design furniture and housewares or leverage do-it-yourself-craft skills into businesses or simply convert their consumer taste into blog-enabled trend-spotting careers. Some make toys, paint sneakers or open gallerylike boutiques that specialize in the offerings of product-artists. Many of them clearly see what they are doing as not only noncorporate but also somehow anticorporate: making statements against the materialistic mainstream — but doing it with different forms of materialism. In other words, they see products and brands as viable forms of creative expression.